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Red Light Green Light

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Red Light Green Light Empty Red Light Green Light

Post by Crayola 23rd May 2011, 10:56 am

Not sure if I could post this here but, Red Light Green Light Event. Simple. Fun. Danny tested it out earlier. Success!

Need:
A long map (left to right) an example Eliza's Garden.
Spawns of some sort. (Spiders/Thorns)


Objective:
Player is to get from left side of the map to right side and sit down at very end.


Rules:
All players start at left side of map.
When GM says Green light, players move to the right.
When GM says Red Light, players take a seat.
Right after the GM says Red light, the GM is to !diseasemap seduce
Keep repeating until you get 1-3 winners at the right end sitting down.

Crayola
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Red Light Green Light Empty Re: Red Light Green Light

Post by •Bacárdí™ 23rd May 2011, 12:19 pm

Green light should be automatic, like when you're out of seduce, it'll be green light.
•Bacárdí™
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Red Light Green Light Empty Re: Red Light Green Light

Post by Crayola 23rd May 2011, 12:25 pm

Bacardi wrote:Green light should be automatic, like when you're out of seduce, it'll be green light.
The GM can 'tweek' it up to their liking! (=
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Red Light Green Light Empty Re: Red Light Green Light

Post by batoom 23rd May 2011, 6:44 pm

Code:
if !redlight {
announcemessageonmap./ player.getmap().broadcast(servermessage "redlight"); //use red font for this
int useTime = getCurrentSystemTimeInMilliSeconds() + 1000;
if getCurrentSystemTimeInMilliSeconds() = useTime {
playersOnMap.giveDisease(SEDUCE);
} //playersOnMap = getAllPlayersOnMap && MapleCharacter.getGMLevel < 2;

!greenlight should be the same crap, except take out the time delay (since it's dependent on the players) and instead of giving seduce dispelAll

i'll work on this once I install java on le new laptop

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Red Light Green Light Empty Re: Red Light Green Light

Post by Emerald 25th May 2011, 6:15 pm

Way to make it complicated, MOO. Should be easy to do with 2 GMs. And this DOES look pretty fun, and loving how you guys make use of the friggin seduce.
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