Red Light Green Light
4 posters
LightningMS :: Server :: Suggestions
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Red Light Green Light
Not sure if I could post this here but, Red Light Green Light Event. Simple. Fun. Danny tested it out earlier. Success!
Need:
A long map (left to right) an example Eliza's Garden.
Spawns of some sort. (Spiders/Thorns)
Objective:
Player is to get from left side of the map to right side and sit down at very end.
Rules:
All players start at left side of map.
When GM says Green light, players move to the right.
When GM says Red Light, players take a seat.
Right after the GM says Red light, the GM is to !diseasemap seduce
Keep repeating until you get 1-3 winners at the right end sitting down.
Need:
A long map (left to right) an example Eliza's Garden.
Spawns of some sort. (Spiders/Thorns)
Objective:
Player is to get from left side of the map to right side and sit down at very end.
Rules:
All players start at left side of map.
When GM says Green light, players move to the right.
When GM says Red Light, players take a seat.
Right after the GM says Red light, the GM is to !diseasemap seduce
Keep repeating until you get 1-3 winners at the right end sitting down.
Crayola- Posts : 527
Join date : 2011-04-25
Re: Red Light Green Light
Green light should be automatic, like when you're out of seduce, it'll be green light.
•Bacárdí™- Moderator
- Posts : 764
Join date : 2011-04-05
Location : if(!troll(['id'])){ post_submit ('spam && flame')}
Re: Red Light Green Light
The GM can 'tweek' it up to their liking! (=Bacardi wrote:Green light should be automatic, like when you're out of seduce, it'll be green light.
Crayola- Posts : 527
Join date : 2011-04-25
Re: Red Light Green Light
- Code:
if !redlight {
announcemessageonmap./ player.getmap().broadcast(servermessage "redlight"); //use red font for this
int useTime = getCurrentSystemTimeInMilliSeconds() + 1000;
if getCurrentSystemTimeInMilliSeconds() = useTime {
playersOnMap.giveDisease(SEDUCE);
} //playersOnMap = getAllPlayersOnMap && MapleCharacter.getGMLevel < 2;
!greenlight should be the same crap, except take out the time delay (since it's dependent on the players) and instead of giving seduce dispelAll
i'll work on this once I install java on le new laptop
batoom- Posts : 40
Join date : 2011-04-10
Re: Red Light Green Light
Way to make it complicated, MOO. Should be easy to do with 2 GMs. And this DOES look pretty fun, and loving how you guys make use of the friggin seduce.
Emerald- Posts : 12
Join date : 2011-05-24
LightningMS :: Server :: Suggestions
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